Divine Enchanter Fire Spirit
For 2 minutes, receives help from a great spirit to increase a party member's Max MP by 20%%, HP recovery bonus by 20%%, the rate of Prominent Damage ...
Certification Skills
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For 2 minutes, receives help from a great spirit to increase a party member's Max MP by 20%%, HP recovery bonus by 20%%, the rate of Prominent Damage ...
For 2 minutes, receives help from a great spirit to increase all party members' Max MP by 20%%, the rate of Prominent Damage occurring through damage ...
Instantly apply Hold to surrounding enemies. Additional Hold is not available while effects last.
For 2 minutes, receives help from a great spirit to increase the rate of Prominent Damage occurring through a party member's damage magic by 2, MP rec...
For 2 minutes, receives help from a great spirit to increase a party member's Max HP by 20%%, rate of critical attack by 20%%, rate of Prominent Damag...
Restores HP by 826 power.
Cancel all the debuffs of the target.
Restores the HP of a party member by 400 power and causes 27 HP recovery every second for 15 seconds.
Restores HP by 946 power.
Resurrects a corpse. Restores the experience value about 70 percent additionally.
Attacks the enemies at the front by flourishing an ax. Over-hit is possible. Power 2322.
Detonates the floor by striking it hard. Power 1900.
Stimulates the attacking desire of the enemy by 6752 Power.
Stimulates the attacking desire of nearby enemies by 6752 Power.
Cause damage and shock together at the same time. Make the enemies shocked momentarily. Over-hit is possible. Power 1162.
Inflicts shock and damage to the enemies nearby at the same time. Instantly makes nearby enemies shocked. Ignore Shield Defense. Over-hit is possible....
Instantly and drastically increases tolerance to P. Def./M. Def, buff cancel attacks. The player cannot move while the effect lasts. Effect 2.
Temporarily increase Evasion. Effect 3.
Causes injury by deadly attacks. Instantly causes the enemies to bleed. Over-hit is possible. Power 1549. Effect 3.
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Power 6969.
Shoots 2 arrows continuously. Critical hit is possible. Over-hit is possible. Power 6195.
Attacks all enemies, even the enemies behind you, with a strong thrust. Over-hit is possible. Power 2111.
Shoots arrows that inflict both damage and shock to the enemy in order to cancel target state. Momentarily stuns target. Over-hit is possible. Power 2...
Temporarily causes the summoner to be possessed with the spirit of ancient hero. Consumes 20 Spirit Ores.
Servitor's 991.
Summons the divine beast. Consumes 2 Crystals: A grade - when summoning, and consumes additional 1 Crystal - A grade per hour.
Transfers some of the player's damage to the summoner. Consumes MP continuously.
Poisons the enemy with an unexpected poison attack. Power 1689. Effect 3.
Attacks the enemy with 2904 Power added to P. Atk. Over-hit. Critical.
Hurls Sword Energy to attack the enemy with 2323 Power added to P. Atk. Over-hit. Critical.
Cuts with a downward blow to attack nearby enemies with 2323 Power added to P. Atk. Ignores shield defense. Over-hit.
Increases one's own P. Atk. by 25%% for 1 minutes.
Instantly bring divine clouds making nearby enemies sleep. Decrease probability of additional sleep state while effects last.
Attack a large number of enemies with divine rainstorm. Power 64.
Attacks a contacted target with non-attribute attack. Temporarily decreases your magic attack power during PvP. Power 102.
Unleashes divine attack. Over-hit is possible. Power 128.
Instantly decrease resistance to divine attacks, and increase resistance to darkness attacks. Effect 3.
Increases P. Atk.
Increases P. Def.
Increases M. Atk.
Increases M. Def.
Has a chance to grant invincibility while being attacked.
Increases Max. MP.
Increases MP regeneration.
Resistance to darkness/divinity attribute attacks is increased.
Has a chance to recover HP while being attacked.
The effect of receiving HP recovery magic increases. Effect 1.
Increases Max. HP.
Has a chance to increase P. Def./Magic Resistance while being attacked.
Received critical damage is decreased.
Increases P. Atk.
Spell Casting Spd. increases.
P. Def. is increased.
Increases M. Atk.
Critical rate increases.
M. Def. is increased.
Has a chance to increase Critical rate while attacking.
Increases bow range.
Increase Evasion.
Increase all the party member's abilities by sacrificing yourself. Usable only when MP is under 10 percent.
Regenerate party member's HP and MP by sacrificing yourself. Usable only when MP is under 10 percent.
Increases the P. Def. of the party members by sacrificing yourself. Available only when HP is under 30 percent.
Increase party member's Evasion by sacrificing yourself. Available only when HP is under 30 percent.
Increase the party member's critical abilities by sacrificing yourself. Usable only when MP is under 10 percent.
Sacrifices oneself to increase the P. Atk. of all party members by 20%% for 30 seconds. Available only when HP is under 30%%.
Increase party member's magic power by sacrificing yourself. Usable only when MP is under 10 percent.
Increases Max. HP and Max. MP.
Increases the tolerance to elemental attacks.
Has a chance to channel the soul of an ancient spirit when being attacked.
Transform to Divine Enchanter.
Transform to Divine Healer.
Transform to Divine Knight.
Transform to Divine Rogue.
Transform to Divine Summoner.
Transform to Divine Warrior.
Transform to Divine Wizard.
Max. CP is increased.
Has a chance to increase Atk. Spd. while attacking. Excludes damage caused by a skill or ranged attack.
Increases the tolerance to paralysis/hold/sleep/shock/buff cancel attack.
The probability of resisting damage magic is increased.
Increases the recovery rate of MP.
Has a chance to recover MP while attacking.